Lame story conclusions and badly designed/balanced final bosses are the most common weaknesses. But I have seen quite a number of games with weak endings and I think (judging by remarks that the devs have made in other contexts) part of the reason is that they haven't played many/any other RM games to completion. Note - this next comment cannot be directed at you, because I haven't played your game. It's not just the positives you can learn from, you can learn just as much, if not more, from a bad handling of one of those elements. That section includes final plot twists, final boss battle, completion of the story arc, etc. Hi, and welcome to the walkthrough site for Laxius Power: Random. You can learn a huge amount from how other people handle the final 25% or so of their games. In the days when I had the time to sink into long games, and Strategy Guides and Walkthoughs did not exist, so it was find it all yourself.Įach of the subsequent Laxius Force trilogy was over 30 hoursĪveyond 1 maybe 35? certainly over As a developer I think you need to finish a few games. Laxius Power series Group Description Laxius Power started as a freeware game in 2001 and evolved as a commercial game with the release of Laxius Force in 2008.
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